﻿#region 命名空间

using Microsoft.Practices.Unity;
using Microsoft.Practices.Unity.InterceptionExtension;


#endregion

namespace WinnerCMS.BLL
{
    /// <summary>
    /// 异常的定制特性
    /// </summary>
    public class ExceptionCallAttribute : HandlerAttribute
    {
        public override ICallHandler CreateHandler(IUnityContainer container)
        {
            return new ExceptionCallHandler(Order);
        }
    }
}